Gl Texturemode

gl_texturemode

Determines mode for hardware rendering. GL_LINEAR blends pixels. GL_LINEAR_MIPMAP_NEAREST is the default, interpolating the nearest pixels, and using mipmapping for bilinear hardware. GL_NEAREST is the closest to software mode. GL_LINEAR_MIPMAP_LINEAR = highest quality: Linear interpolation with mipmapping for trilinear hardware.

gl_texturemode GL_LINEAR

gl_linear.jpg

gl_texturemode GL_LINEAR_MIPMAP_NEAREST

gl_linear_mipmap_nearest.jpg

gl_texturemode GL_NEAREST

gl_nearest.jpg

gl_texturemode GL_LINEAR_MIPMAP_LINEAR

gl_linear_mipmap_linear.jpg
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